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Titel
Otaku and the struggle for imagination in Japan / Patrick W. Galbraith
VerfasserGalbraith, Patrick W. In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Patrick W. Galbraith
ErschienenDurham ; London : Duke University Press, 2019 ; © 2019
Umfang325 Seiten : Illustrationen
Anmerkung
Includes bibliographical references and index
SchlagwörterMass media and culture / Japan In Wikipedia suchen nach Mass media and culture / Japan / Fans (Persons) / Japan In Wikipedia suchen nach Fans (Persons) / Japan / Popular culture / Japan In Wikipedia suchen nach Popular culture / Japan / Animated films / Japan / History and criticism In Wikipedia suchen nach Animated films / Japan / History and criticism / Japan / Social life and customs / 21st century In Wikipedia suchen nach Japan / Social life and customs / 21st century
ISBN978-1-4780-0509-4
ISBN978-1-4780-0629-9
Links
Download Otaku and the struggle for imagination in Japan [0,25 mb]
Nachweis
Verfügbarkeit In meiner Bibliothek
Archiv METS (OAI-PMH)
Zusammenfassung

Introduction: 'Otaku' and the struggle for imagination in Japan -- Seeking an alternative: 'Male' sh-jo fans since the 1970s -- 'Otaku' research and reality problems -- Moe: an affective response to fictional characters -- Akihabara: 'Otaku' and contested imaginaries in Japan -- Maid cafés: relations with fictional and real others in spaces between -- Eshi 100: the politics of Japanese, 'Otaku' popular culture in Akihabara and beyond.

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imagined female characters. The term otaku, he argues, is frequently pathologized, to mean alienated or introverted persons - usually male - who have difficulty having real relationships and thus retreat into a world of their own imagination and control. Galbraith wonders why the form of a relationship that focuses on an animated character is more problematic than other kinds of fan attachments - crushes on pop music stars or a deep investment in Star Wars or Harry Potter. Through his engaged ethnography at the height of the interest in maid cafés and animated female characters in the early 2000s, he is able to historicize this fandom in an empathetic and detailed way, showing that what many have taken to be a single and peculiar psychological phenomenon was actually a complex, quickly evolving pop culture phenomenon. The affective relationships of the fans (seen as 3D) and the characters (2D, even when they are in three dimensions) is seen as a shifting and ordered form of closeness, a closeness between humans and animated characters. Galbraith urges us to explore rather than denigrate these relationships." -- Provided by publisher