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Titel
Digital games as history : how videogames represent the past and offer access to historical practice / Adam Chapman
VerfasserChapman, Adam In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Adam Chapman
ErschienenNew York ; London : Routledge, 2018
Ausgabe
First issued in paperback
Umfangxii, 290 Seiten : Illustrationen
Anmerkung
Includes bibliographical references and index
SerieRoutledge advances in game studies ; 7
SchlagwörterVideospiel In Wikipedia suchen nach Videospiel / Geschichtsdarstellung In Wikipedia suchen nach Geschichtsdarstellung
ISBN978-1-138-59782-2
Links
Download Digital games as history [0,20 mb]
Nachweis
Verfügbarkeit In meiner Bibliothek
Archiv METS (OAI-PMH)
Zusammenfassung

"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"...From publisher's website