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Titelaufnahme

Titel
Global esports : transformation of cultural perceptions of competitive gaming / edited by Dal Yong Jin
HerausgeberJin, Dal yong In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Dal yong Jin
ErschienenNew York ; London ; Oxford ; New Delhi ; Sydney : Bloomsbury Academic, 2021
Umfangviii, 329 Seiten ; 23 cm : Illustrationen, Diagramme
SchlagwörterVideo games ; Social aspects In Wikipedia suchen nach Video games ; Social aspects / eSports (Contests) In Wikipedia suchen nach eSports (Contests)
ISBN978-1-5013-6925-4
ISBN978-1-5013-6877-6
ISBN1-5013-6877-X
Links
Download Global esports [0,28 mb]
Nachweis
Verfügbarkeit In meiner Bibliothek
Archiv METS (OAI-PMH)
Zusammenfassung ([Introduction])

Esports / Dal Yong Jin -- Part 1. History, Institutionalization, and Legitimization. The Future of Esports Institutions: A Comparative Analysis of "Late-Twentieth-Century Sports" and "Esports" Institutions / Rory K. Summerley ; Sports versus Esports: A Comparison of Industry Size, Viewer Friendliness, and Game Competitiveness / William Campbell, Amanda Goss, Kyle Trottier, and Mark Claypool ; Esports: A Chinese Sport? / Milan Ismangil and Anthony Fung ; Historiography of Korean Esports: Perspectives on Spectatorship / Dal Yong Jin -- Part 2. Money, Data Power, and Network. The Business Model Network of Esports: The Convergence of Overwatch / Tobias M. Scholz ; Statistics, Spectatorship, and the "Attention Economy" of Esport / Ben Egliston ; Counting Clicks: Esports, Neoliberalism, and the Affective Power of Gameplay Metrics / Tom Brock ; Esports Transmedia Universes: The Case of Overwatch / Raine Koskimaa, Tanja Välisalo, Maria Ruotsalainen, and Veli-Matti Karhulahti -- Part 3. Media and Esports. Orienting Esports: Locating the Perceptual and Cultural Work of Shoutcasters / Max M. Renner and Nicholas Taylor ; Convergence of Music and Esports / Yaewon Jin and Tae-Jin Yoon ; Esports, Australianness, and Beating New Zealand: Portrayals of Esports in Mainstream Australian News Media / Davin Jian-Jia Cumming ; The Emergence and Transformation of Global Esports: Comparative Perspectives of Korean and Canadian Esports Scenes / Dal Yong Jin -- Part 4. Collegial Esports, Youth Culture, and Gender. Are Esports Only for "Youth"?: How Ageing and the Institutionalization of Esports Blur the Generational Lines of Video Game Culture / Dan Padua ; The Emergence of College Esports in North America / Nyle Sky Kauweloa ; Gaming on Campus: The Promotion of Esports in Chinese Universities / Paul Martin and Wei Song ; A Balance between Competition and Community in Public Gaming Spaces / Ying-Ying Law.

Zusammenfassung

"Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth."--Publisher's description