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Titel
A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut
VerfasserBulut, Ergin
ErschienenIthaca ; London : ILR Press, 2020
Umfangxii, 205 Seiten
Anmerkung
Includes bibliographical references and index
SchlagwörterArbeitszufriedenheit / Arbeitsbedingungen / IT-Berufe / Designer / Computerspieleindustrie / USA (Mittlerer Westen) / Video games industryEmployeesJob satisfactionMiddle West / Video game designersJob satisfactionMiddle West / Video games industrySocial aspectsMiddle West / EthnologyMiddle West
ISBN978-1-5017-4652-9
ISBN978-1-5017-4653-6
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Archiv METS (OAI-PMH)
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Zusammenfassung
for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
Zusammenfassung
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs."-