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Titel
A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut
VerfasserBulut, Ergin In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Ergin Bulut
ErschienenIthaca ; London : ILR Press, 2020
Umfangxii, 205 Seiten
Anmerkung
Includes bibliographical references and index
SchlagwörterArbeitszufriedenheit In Wikipedia suchen nach Arbeitszufriedenheit / Arbeitsbedingungen In Wikipedia suchen nach Arbeitsbedingungen / IT-Berufe In Wikipedia suchen nach IT-Berufe / Designer In Wikipedia suchen nach Designer / Computerspieleindustrie In Wikipedia suchen nach Computerspieleindustrie / USA (Mittlerer Westen) In Wikipedia suchen nach USA (Mittlerer Westen) / Video games industryEmployeesJob satisfactionMiddle West In Wikipedia suchen nach Video games industryEmployeesJob satisfactionMiddle West / Video game designersJob satisfactionMiddle West In Wikipedia suchen nach Video game designersJob satisfactionMiddle West / Video games industrySocial aspectsMiddle West In Wikipedia suchen nach Video games industrySocial aspectsMiddle West / EthnologyMiddle West In Wikipedia suchen nach EthnologyMiddle West
ISBN978-1-5017-4652-9
ISBN978-1-5017-4653-6
Links
Download A precarious game [0,17 mb]
Nachweis
Verfügbarkeit In meiner Bibliothek
Archiv METS (OAI-PMH)
Zusammenfassung ([Introduction])

for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.

Zusammenfassung

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs."-